Global warming is a term that has captured nearly every person’s attention. It is an issue faced by the entire world and needs to be addressed as of prior importance. Now out of the many methods to resolve this issue, there is one that is more effective and efficient, called Peatland growth and maintenance.
Peatland is a major source of carbon sink; a source to curb the increasing effects of climate change. Peatland is a collection of partially, decomposed plantation or organic waste that accumulates CO2 gas to maintain the atmospheric balance. Flow Country is a wide stretch of peatland area located in Scotland. Our client was keen to introduce and inform people about peatlands through a fun medium.
What is a better way to spread awareness, than through a game that is exciting and educative at the same time!
& Sound Effects
The client’s purpose was to create an application that while being a part of the Flows to the Future project, raises the awareness among people about the increasing importance of Peatlands in the Flow Country.
The aim was to increase the knowledge about Peatlands and how they contribute in suppressing the ill effects of global warming.
After a careful analysis and research done by the Business analyst team at Yudiz, the game application was designed. The game was designed in 3 modes, each with raised level of difficulty. The game player was assigned the role of a peatland manager that administers and develops the peatland. The player as a manager was responsible for maintaining the land and retaining the carbon equilibrium. The player can make changes to the land with the help of the action tab. The tab offers site visits to keep an eye over the peat, chain saw to cut down the trees, drain blocking to reserve the water, education to the tourists to raise awareness towards the importance of peatlands,managing animals to avoid damage to the land. The developers provided for land usage options including placing wind farms, or water blockage to preserve water. The game lasts for 8 minutes which spans across a specific period of time based on the game difficulty.
The client, being part of the Flow to the Future Project, is an active member in spreading awareness towards global warming. The client is keen to develop apps and games as a fun means to spread knowledge.
- Unity3D Game Engine
- iTween For Unity
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